halfling

HILL FOLK: Also called halflings, hobbits, wanderlings, and the like. We all know what they are, and I use the terms interchangeably. As in PHB, except:
Fool’s Luck: A common saying of the Hill Folk is, “better lucky than good.” A halfling may reroll one savings throw per day. This is in addition to the savings throw bonus in the PHB.
Likable: It’s hard to feel threatened by a short friendly dude. Hill Folk get a +2 competence bonus to diplomacy checks. [end of abilities]
Hill Folk are generally low key and friendly. However, all Hill Folk at some point in their life are consumed by a great feeling of wanderlust and set off to see the world. This feeling may last as little as a month or as much as 100 years, and greatly varies between individuals. A ‘wandering’ halfling is very unlikely to settle down for a period of time in other lands. As the period of wanderlust is waning, he is considered ‘homebound’ and will try to return to the place of his childhood. A homebound halfling always knows vaguely in which direction his home lies unless he is in another plane, completely surrounded by open sea, and other such circumstances. Life-or-death circumstances can cause a halfling to ignore these urges, but this tends to be extremely uncomfortable after a while. A halfling may get the urge to wander more than once in his life, and it is just as common for a very old halfling to expire out on the road as in his own burrow. As a result, hill folk society has very flexible rules concerning property ownership, marriage, and the like. Things can change a lot on one’s absence, and they will change again to accommodate one’s return. Halfling adventurers are most likely wandering or homebound, but comfortably situated hill folk will take up arms or go on quests to defend their homes if their comfortable lives are threatened. While it is common to see halflings in other lands, you will probably never see a community of them outside of their native lands, or businesses run by halflings in foreign lands. They just don’t stick around. They love games of chance and incredibly long, stupid stories and jokes. They favor good alignments.

On this continent, there are only 2 large halfling communities: Uupanell and Eastglenn. Uupanell is farther from human civilization, and typically only has contact with them through its wanderers. They welcome outsiders unless they show any signs of staying for the long haul. Eastglenn has limited trade with the humans of Forcas. Eastglenn has even found itself caught in other races’ wars, as humans and orcs are nearby. Wanderers from one community almost never settle in the other, but they are common stopoffs on a wandering journey. Hill Folk society in Eastglenn is a little more ordered, but still extremely easygoing compared to any other society. Uupanellans are free-spirited pretty much to the level of uncontrollable, by human standards. Their neighbors, the peak dwarves, appreciate chaos and could care less.

halfling

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