Tag: heads

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  • Mildain

    MILDAIN, the Walled City - Inherited monarchy with supreme control over the military. The monarchy is an ancient institution, and most are loyal to it. Power struggle between church and king ended only recently, with king as victor. Church (which is of …

  • Osalomanse

    OSALOMANSE, the Holy City - Theocracy devoted to the god Osalo. Because the fanatics and zealots are the ones with power, the only way to gain influence is to be a fanatical zealot. The church is the military, and it controls the nobles. Temples of any …

  • peak dwarf

    Hm, I forgot I had written up this potential peak dwarf when I decided to just use the goliath crunch instead. I'm gonna stick with using goliath stats, they work and there's feats made up. Th old thing is staying here for now since I liked some of the …

  • Greater Forcas Library

    8 or so magic organizations (sometimes called houses) have historically squabbled over influence in the city of [[Forcas | Forcas]]. Wizards from different houses have always traded parts of their private libraries in secret, seeking to increase their …

  • House Balta

    An established, wealthy house of wizards in [[Forcas | Forcas]]. Old-timers in Balta resent the influx of outsiders and demihumans joining the arcane societies of Forcas. They also resent new schools of magical thought being taught in the Academy and …

  • House Vordera

    A relatively new house, and extremely selective of its membership. Vordera seeks to break free of ancient magical teachings and pioneer new kinds of magic, sometimes fusing different methods of arcane mastery together, or fusing it with divine, primal, …

  • Davastis Academy of Arcane Sciences

    Typically just called "Davastis" or "the Academy." To establish a sensible chain-of-command, ancient law in [[Forcas | Forcas]] once held that the most powerful house had the right to lead all wizards when the city-state went to war. Many years ago, …

  • Brotherhood of the Prismatic Truth

    This organization is simultaneously a collection of minor religious sects and a moderately influential house in the city of [[Forcas | Forcas]]. The Brotherhood believes that certain gods (like Boccob, Wee Jas, Ioun, etc.) are the true source of arcane …

  • Kodjif "the Fox"

    Known only as "the fox" or "the clever fox" to most, Kodjif Ed Halzar is the treasure hunter-turned smuggler-slash-head honcho who runs the show out in Vindghast. He is widely credited with having single-handedly turned the town from a dusty stopoff …

  • Thraeos Desert

    This large desert separates the east and west sides of the Near Heads continent. Occasionally caravans pass through it, but travel by sea is vastly preferred. Vicious sandstorms (called blustery sandfucks by the natives, or BSFs) can make travel …

  • Three Cities Area

    [[Forcas | Forcas]], [[Mildain | Mildain]], and [[Osalomanse | Osalomanse]]. Their immediate holdings, as well as lands within the triangular between them, are sometimes referred to as the Three Cities Area. The workings of these large, human-controlled …

  • "Crappy"

    Freed from a life of slavery, he rewards his liberators with his eternal servitude. This is either very stupid, or very shrewd.

  • Wilhelm Vorus

    Born into a middle-class family in the city of Forcas, Wilhelm has been following in the footsteps of his father Arden for most of his life, even as far as taking the same job as a sharpshooter working for the Greater Forcas Library. Despite this, Arden …

  • Düren

    Düren MacValgar was born in the mountainous dwarf-lands north of the Three Cities area and spent his early life on a successful New Deposits team, which he eventually came to lead. When one of his expeditions led to the discovery of a cache of artifacts …

  • Koko Magnus

    Koko Magnus Demarches is tall, slight, and impeccably groomed. His long blond hair hangs past the spaulders of his gold-trimmed violet armor. He was probably kicked out of the [[Brotherhood of the Prismatic Truth | Brotherhood of the Prismatic Truth]], …

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